Accelerate your creative workflow and increase your pipeline efficiency. Autodesk® 3ds Max® 2008 3D modeling,
animation, and rendering software helps design visualization professionals, game developers, and visual effects artists maximize productivity by streamlining the
process of working with complex scenes.
Easily View and Handle Large, Complex Scenes
3ds Max 2008 software delivers new viewport technology and optimizations that result in vastly improved interaction with even the largest, most complex scenes.
Common tasks and operations-selection, material assignment, transform, grouping, cloning, and many more-are now significantly faster, making 3ds Max 2008 the
most streamlined version of the software ever. Plus, a new scene Explorer makes managing large scenes-and interacting with hundreds, or even thousands of
objects-far more intuitive.
Streamline Your Rendering Workflows
With 3ds Max 2008 software, Autodesk introduces Review-a powerful new oolset that supports iterative rendering workflows by delivering interactive previewing of shadows, the
3ds Max sun/sky enviroment, and mental ray® Architectural and Design material settings. This release also provides many new, timesaving 3ds Max/mental
ray workflow features, including Sky Portal lighting options, a camera-based interface for exposure settings, and more.
Rapidly Automate and Customize Your Workflows
3ds Max 2008 marks the debut of MAXScript ProEditor. This new MAXScript editor provides script-writers with a professional, intelligent interface for working with MAXScript that streamlines
the scripting workflow-making it easier to author scripts that automate and customize 3ds Max.
Import Data Quickly and Accurately
Deeper support for the DWG™ file format results in faster, more accurate importing of data from other popular Autodesk applications such as
AutoCAD® 2008, AutoCAD® Architecture 2008, and Revit® Architecture 2008 software. New features, such as Select Similar, also facilitate
working with imported data.
Accelerated Performance
The integration of new technology into the software's Adaptive Degradation System improves interactive performance by automatically simplifying scene
display to meet a user-defined target frame rate. You control how 3ds Max adjusts scene display-for example, whether the smallest objects are hidden
or distant objects have less detail-and 3ds Max calculates how best to achieve it. When combined with the new Direct3D® mesh caching that groups
objects by materials, the results is that tens of thousands of objects can be just as interactive as ten objects. In addition, loading arrays, FBX®
and OBJ export, and other areas of the software perform significantly faster.
Scene Explorer Scene Management
3ds Max 2008 delivers Scene Eplorer, a robust new tool that provides a hierarchical view of scene data and fast scene analysis, as well as editing tools
that facilitate working with even the most complex, object-heavy scenes. Scene Explorer gives you the ability to sort, filter, and search a scene by any
object type or property(including metadata)-with stackable filtering, sorting, and searching criteria. This new tool also enables you to save and store
multiple Explorer instances and to link, unlink, re-name, hide, freeze, and delete objects, regardless of wht objects are currently selected in the
scene. You can also configure columns to display and edit any object property, and because this feature is scriptable and SDK extendable, you can use
callbacks to add custom column definitions.
Review This powerful new toolset gives you immediate feed-back on various render settings, enabling you
to iterate rapidly. This means you can now quickly hone in on your desired look without waiting for a software render-perfect for over-the-shoulder client/boss
feedback sessions, and other iterative workflows. Based on the lateset game engine technology, Review delivers interactive viewport previews of shadows
(including self-shadowing and up to 64 lights simultaneously), the 3ds Max sun/sky system,a nd mental ray Architectural and Design material settings.
MAXScript ProEditor
3ds Max 2008 marks the debut of the new MAXScript ProEditor. This intuitive new interface for working with MAXScript includes multilevel undo functionality;
fast, high-quality code colorization; rapid opening of large documents; line number display; regular expressions in search/replace; folding of sections
of the script; support for user-customization;and many other features.
Enhanced DWG Import
3ds Max 2008 delivers faster, more accurate importing of DWG files. Significantly improved memory management enables you to import large, complex
scenes with multiple objects in considerably les time. Improved support for material assignment and naming, solid object import, and normals management
facilitate working with software products based on the Revit 2008 platform. Plus, a new Select Similar feature identifies all objects in an imported
DWG scene that contain characteristics similar to those of a selected object. This capability lets you select and edit multiple imported objects simultaneously
dramatically streamlining DWG-based workflows.
Artist-Friendly Modeling Options
3ds Max 2008 gives you a more streamlined, artist-friendly modeling workflow through a collection of hands-on modeling options that let you focus
on the creative process. These options include selection previewing and the ability to have existing modeling hotkeys and pivots become temporary
overrides.
Biped Enhancements
This latest release provides new levels of flexibility with regard to your Biped rigs. A new Xtras tool lets you create and animate extraneous Biped features anywhere
on your rig (for example, wings or additional facial bones) and save them as BIP files. These files are supported in Mixer and Motion Flow, as well
as in layers where new layering functionality enables you to save BIP files as offsets from each layer to isolate character motion. As a result, you
can save each layer as its own asset for export into a game.
Expanded Platform Support
3ds Max 2008 is the first full release of the software officially compatible with Microsoft® Windows Vista™ 32-bit and 64-bit operating systems, and
the DirectX10 platform.
Design Visualization
Autodesk 3ds Max software gives architecture, designers, graphic artists, and visualization specialists the power to visually inform the design process
through conceptual exploration, design validation, and visual communication. This is achieved through the software's intuitive user interface and workflow
tools; its efficient, nondestructive, visual and parametric workflow; and its highly integrated mental ray rendering capabilities. Moreover, unmatched
compatibility with standard production tools, such as Adobe® Photoshop® and Illustrator® software applications, as well as such prominent
computer-aided design (CAD) packages as AutoCAD 2008, AutoCAD Architecture 2008, and Revit Architecture 2008 software enables users to quickly make
3ds Max a part of their visualizationworkflow.
Game Development
3ds Max is a favorite tool of leading game artists because of its world-class Biped character animation toolset, unparalleled polygon modelling
and texturing workflow, and support for Microsoft® DirectX® and Cg in the viewport. Game developers benefit from a vast range of third-party
plug-ins that let them quickly extend and customize the software. Plus, the integrated MAXScript scripting language and a full API (application programming
interface)/SDK(software developer kit) enable them to extend 3ds Max through direct access to the software.
Film and TV Effects
Today's directors and producers, as well as the viewing audience, expect increasingly elaborate digital visual effects. Whether the project is for
film effects, broadcast graphics, short-form post content, or episodic television effects, 3ds Max provides immediately available, out-of-the-box
access to the widest range of 3d tools-enabling artists get up to speed quickly and deliver results.
Turn great ideas into reality.
Autodesk Media & Entertainment solutions are designed to accelerate collaborative digital content creation workflow. Our innovative, industry-leading
tools have changed the way entertainment is produced-from visual effects, color grading, and editing to animation, game development, and design visulization.
Build a superior pipeline with Autodesk Media & Entertinment products, services, and solutions.